
Celtic Realms is a turn/browser-based mmp Strategy/RP game based on Celtic mythology under development and due to open for beta testing in March/April 2008. Overview...
A) Game dynamics
The beta
version of the game takes place in Ireland. Players' characters dwell in Villages
that rule, either by diplomacy or force, over neighboring settlements (NPC's)
that generate ressources. Villages compete with each other for influence over
the Island. This will last for a few months and will leave enough time for
characters to level up and prepare for the second Age of the game.Characters
are divided into 4 classes: Warrior, Druid, Bard and Hunter. They can take
part in multiplayer battles or contribute to the economy or welfare of their
clan.
Interactions between players and NPC's mainly occur through interactive dialog.
The outcome depends on various factors such as the character's stats.
Certain control panels are only availaible through dialog, which can also
be used by NPC's to give quests to players.
B) Economy
One of the quirks of the game is that the economy isn't based on money but a system of fame points that rewards bravery and selflessness as opposed to greed. The more energy invested in the welfare and defense of the clan, the more services and options gained. It's also new-player friendly in that their impact on existing ressources won't make them come off as leeches to veteran players.
a)
ressources
Ressources
keep the clan alive and thriving. They are mainly collected by NPC villagers
or settlers but some of them can also be by certain classes.
- cereal
- meat
- ale
- wood (construction, tools, weapons)
- stone (construction)
- iron (weapons, tools)
- tin (weapons, tools)
- copper (weapons, tools)
- wool (clothes)
- leather (armor)
B ) Time (done)
The life
of the clan follows the pace of seasons and the 4 major Celtic religious
celebrations.
One RL day = 1 phase of the Moon, so every In-game year is about 4 RL months.
Villages generate ressources every day, except crops that grow from Spring
to Summer and are then to last until the following year.
The weather propagates from region to region every day. Weather and temperature
are fuzzily determined by the season. They can have an influence on crops, sickness, battles,...
C) Religion
Religion plays a central role in the life of the clan both for the NPC's and players.
NPC: helps the community
nurture its morale values (Righteouness). When it goes down, the loss in cohesion
and morale rapidly snowballs. Below a certain level, npc's can even display
unruly behavior (attacking setllers from other regions, refusing to work,...).
NPC's and Players: If the gods are pleased with the offerings they received
over the festival, they grant bonuses to players and NPC's. On the other hand,
if disappointed they're likely not to be very receptive to NPC's and players'
plea until the next festival.
D)
Attributes
Strength: max weight, fatigue rate (and weapon limitation
for warrior)
Intelligence: (linked to max speechcraft and mana points)
Agility: dodging
Dexterity: chance to hit for warriors
Charisma: can help gain extra favors
Vitality: max health points, fatigue rate.
Intuition: modifier linked to chance based actions.
E)
Skills (all classes)
Stealth
Outdoormanship
Speech
F
) Classes
a)
Warrior
*) Class-related Skills
*) Class-related Actions:
b) Druid
The spiritual leaders of the clan and buffer between the Gods and eathlings.
*) Class-related Skills
*) Class-related Actions:
c)
Fili (bards)
not done yet
d) Hunter
not done yet
E) Positions
In addition to their class status, characters can be promoted to special positions.
a)
Diplomat
Rules a settlement through his interaction with the settlement's native elders.
actions:
- settles trade agreement. (done)
- tries to influence the elders' stance towards surrounding settlement. (done)
- request the drafting of militia. (done)
- request the construction of additional (esp defensive) buildings. (done)
- Tries to keep loyalty and sympathy towards his clan at a sufficient level
through diplomacy, trade, or coaxing.
b)
Messenger.
Communication channel between the Chieftains of different clans.